Carrot Money by Devoire
Contribution is the point system used to rent properties such as houses, equipment, and for our purposes, fences. To get started I am going to recommend that you have between fifty (50) and sixty (60) contribution. If you are unsure how much contribution you have simply look at the top right corner of your game interface, below your level. It should look similar to this.
The red area in this image is your contribution bar. As you can see I have one (1) of my total one hundred fifty nine (159) contribution currently earned. You will earn more contribution as you complete quests, until you reach three hundred (300) at which point you will notice a drastic decrease in the rate at which you acquire contribution. Once you have enough contribution you are ready to get started.
Energy is a resource used to tend and gather your crops. You build up your maximum energy by meeting new NPCs, marked with a ? on your map as well as learning about new monsters. Energy regenerates over time, so make sure you always have enough to gather your crops.
Before we move onto workers I would like to make a note that you are not required to gather your own materials, but doing so will save you money, allowing for more profit. As such, I suggest you do not skip this step. Workers are used to gather materials to produce grain, which is one of the four (4) ingredients necessary to produce our desired dish, carrot juice. Head to Velia Town in game. It is centrally located on the northern coast of the world.
Once you reach Velia you will want to rent two houses for your workers, this will allow you to have three workers who can gather your potatoes. Below I have included a picture of the specific houses I took.
You will see two (2) houses with yellow bed icons in the image, click on them and purchase them as worker “housing”. Once the houses are complete you will be able to upgrade one (1) of them to gain an additional worker slot. For your workers you have three options: humans, goblins, and giants. Personally I use giants, since they can work longer and require less attention than goblins, but goblins will net you more produce if you don’t mind the micromanagement.
You are now ready to hire your workers. To do this you will need to have silver on your character or in the velia warehouse. Hit the M key to open your map and you will see a magnifying glass in the top left corner. Click the magnifying glass to bring up a search box and then select the Pickaxe icon. This will direct you to the Work Commissioner.
Speak with the NPC and select ”Contract a Worker”. You will be presented with a random worker for five (5) energy. If the worker displayed is one you want, preferably a giant, click the hire button and he will be added to your workers. If you do not want the worker displayed, close the window and try again. Please remember that every time you are shown a worker it will cost five (5) energy, which will regenerate over time.
Now that you have your workers, open your map again and you will see three (3) farms directly outside of Velia. You will need to link these nodes to Velia for your workers to be able to access them.
If you have patron you can do this from anywhere, however, if you are not a patron travel to each farm and speak with the node manager. Afterwards, open your map and click on the node. On the left side of your screen, there will be a button to invest in the node. Click that button to invest contribution and link the node to Velia. After you have linked a farm by investing contribution, open your map and click on the farm, where you will see two (2) sub-nodes.
Mouse over these sub-nodes and invest in the one marked as Potato.
Now that you have your workers, and your workers have access to the potato nodes, it is time to set them to work. Open you map and click on each potato sub-node. You will now have the option to send a worker here to gather. It will look similar to the image below except the result will be a potato.
From the window select the worker you want to send, then click “Change”. The change button will allow you to tell your worker to repeat this task as many times as he is able. Typically I hit the F key to select the maximum number of times this task can be performed.
Once you have done this for all three (3) potato sub-nodes, your workers will bring their harvest back to the Velia bank for your later use. As your workers complete tasks they will lose action points, which are needed for work to be done. To restore workers’ action points, you can feed them beer, which is crafted via cooking, purchased from the Auction House, or given as a reward for some quests. When you need to feed your workers, open the map and click the full recovery button.
A solid fence is the largest farm available in the game, offering ten (10) slots. You can acquire one of these by speaking to a Tool Merchant in Calpheon or Hidel. Each fence will cost ten (10) contribution to rent. Please note that you can not rent a fence from the NPC while you have one in your personal inventory, so it is recommended that you rent one and then place it in your bank until you have all the fences you intend to set down.
Once you have your fences it is time to set them in the world. I recommend placing them in the Velia area due to the abundance of sunlight and ground water from the frequent rain storms. Head to the area shown below with your farms.
Once here, click the fence in your inventory and you will be able to set it down. It is important to note, that while you may see other fences in this area, your own can still be placed over those belonging to other players. I recommend that you put your farms as close together as possible to reduce travel time.
Now that your farms are set you will want to provide a scarecrow for each one. You can build a scarecrow with a wood working workshop. This is a type of house you can rent in most towns. Simply rent the house like you did your worker houses and place the requisite crafting materials in the bank of the same town. If you do not have logs and blackstone powder you can collect both or purchase them from the auction house. Each scarecrow will take five (5) log and one (1) blackstone powder. To gather the logs, purchase an axe from the same NPC you rented the fence and chop down a tree. To get the black stone powder you can grind up gems that drop from monsters in the world. You grind gems by hitting the L key, selecting “Grinding”, and placing the stone in the menu.
Upon completion, you can collect your scarecrows from the bank of the town you crafted them in. Bring the scarecrows to your farm, walk to the center of the fence, where an interaction menu will pop up, and hit R. From this menu you will be able to set your scarecrow on the farm. Additionally you can make a waterway, the same way you made the scarecrow, but there is no need for one in areas that get frequent rain, such as Velia. With your potatoes being collected and farms ready to seed you are now prepared to start gardening.
Gardening is a very simple process that will progress as long as you are logged in. For this guide we will use carrots, specifically blue quality carrots. You can purchase these from the auction house. If none are available, you can buy normal quality carrot seeds from merchants and breed those until you get blue quality seeds. Once you have the seeds, head back to your farms and you will be able to place the seeds in the same way you set down the scarecrow. Each plant will have a grow timer that fluctuates based on type of plant, environment, as well as other factors, which are referred to in the “Min/Max” portion of this guide..
Once you have placed your seeds, they will start growing. Make a note that your crops will not grow while you are offline. You will begin to get notices that your plants are experiencing problems, such as they are overgrown or have insects. It is recommended that you tend your crops by walking up to them and hitting the R key. This will consume one energy and has the chance to yield pointed, and solid sculptures, which are a late game item used to make advanced black stones.
Additionally you will be able to speed the growth of your crops with water and fertilizer, both of which you are able to produce on your own. I will cover these in the min/max section of this guide.
After your plants have finished growing they will have 100% or higher growth. You will want to harvest between 102% and 118% growth to ensure maximum yield of seeds and carrots. To harvest properly walk up to the first plant and select Breed; typically this is the F1 key. This will yield seeds for you to plant as well as farming byproducts you can turn into various NPCs or sell on the Auction House. If you get one seed simply collect seeds from the next plant, however, if you get more seeds, harvest carrots with the R button until you need seeds again. Repeat this process until you have harvested all plants. Keep in mind each harvest will require one (1) energy. Do not run out mid harvest as it will affect your grow timers.
Prior to cooking you will need purchase a house, a cooker, vendor materials, and flour. This time you will want to rent a house for personal use, typically referred to as “My House”. Once you have the house you can place a cooker inside. Personally I use an Advanced Cooker as it allows me to cook the most dishes before needing to be replaced. Advanced cookers are made in a tier three (3) tool workshop, similar to how you made your scarecrow.
Flour is produced through grinding up one of a small assortment of harvestable items in the game; wheat, barley, corn, sweet potato, and for our purposes potatoes. Grinding potatoes takes time, so I recommend doing this when you plan to AFK for a long time. To begin the process hit the L Key, then click the Grinding button. You will now be able to place your potatoes into the menu and begin.
After you have the flour, you will need to find a cooking merchant via the magnifying glass by your minimap, as was described earlier in this guide. How many carrots and how much flour you have will determine the amount of vendor items you will need. The recipe for advanced carrot juice is: 1 Top Quality Carrot, 3 Sugar, 3 Flour, and 4 Water. The Sugar and Water may be purchased from the cooking vendor, just make sure you purchase sugar and not raw sugar. You will want to have cooking leveled to Beginner level 5 prior to cooking your carrots, however, if it is not that high yet, you can make extra beer for your workers.
Now you are ready to cook Advanced Carrot Juice, but before returning to your house to do so, I would suggest removing your armor and any additional weight from your inventory and storing it in the warehouse.
Bring your cooking materials to your house. Remember the recipe is 1 carrot, 3 sugar, 3 flour and 4 water. Walk up to your cooker and open the cooking window with the R key. You will see empty slots for your materials. Enter in the base amount, even if you plan on cooking multiple carrots. Once the recipe is entered click the “Mass Production” button and enter the number of carrots you intend to cook or simply hit the F key to select the highest amount possible with the materials in your inventory.
Assuming you entered the correct amounts and have the necessary proficiency the cooking will commence. Every time you complete a recipe your cooker will lose durability, should the cooker run out of durability all cooking will stop, additionally if you reach 100% of your weight capacity cooking will stop.
As you cook, by-product dishes will be produced in addition to the desired dish. Each of these extra dishes can be turned in for additional rewards such as silver, beer, milk and more. Pay attention to your weight and the durability of your stove. If either is used up you will stop cooking. Fully expended cookers can be sold to a NPC or simply deleted. The carrot juice you produce is sold to any NPC shop. As you level your cooking, more carrot juice will be produced per cooking attempt and the side dishes will allow you to gain more contribution, which lets you rent more farms.
3 pieces of Hercules Armor, with a Zareth chest, allows you to carry more weight, which means more materials can be cooked or processed in a single session.
Millet improves your processing success rate
Fertilizer decreases the grow time on your crops.
Drying 5 common grains gives Inorganic Fertilizer.
Shaking and Mixing 3 Inorganic Fertilizer and 2 Fermenter (bought from Innkeepers) gives Fertilizer Byproduct.
Shaking and Mixing 2 Distilled Waters (Heating bottles of river water) and 1 Fertilizer Byproduct gives Organic Fertilizer.
Watering your crops with distilled water helps to preserve groundwater, and increase the yield on your crps..
Take an empty bottle to a river, use the bottle, then hit L and heat the water.